DRAGEN Academy · Free lesson · Parents, teachers, technicians, new BCBAs · 7 minutes
How to help without doing it for them.
What it is. A prompt is extra help that makes the right response more likely: a spoken hint, a point, showing how, or guiding their hands. Prompt fading is taking that help away on a plan, so the skill ends up theirs instead of yours.
Why it matters. Help that never fades becomes part of the skill. The child waits for the point, the touch on the elbow, the “and then?” That is called prompt dependence, and it is a common reason a skill works with one adult and nowhere else. The fix isn’t less help at the start. It’s a written plan for taking the help away.
How to do it yourself
How to plan your help yourself, in five steps.
- Say what “alone” looks like. One sentence a stranger could check: “Zips his coat to the top within 10 seconds of ‘Zip up.’” That is a goal a stranger could measure.
- List the help you could give, from most to least. Full physical (your hands guide theirs), partial physical (a light touch at the wrist or elbow), model (you show, they copy), gesture (a point or a nod), spoken hint. Then alone. That list is your prompt hierarchy.
- Pick a way to fade it. Most-to-least, least-to-most or time delay, below.
- Write the moving rule before you start. For example: two correct in a row at one level, drop a level; two misses in a row, go back up one. When every adult uses the same rule, the child isn’t learning four different helpers.
- Write down the help on every try. FP, PP, M, G, V, or I for alone. Help that is fading shows up as a column of codes moving toward I.
- Most-to-least
- Start with the most help they need to get it right, then give less as they succeed. Few mistakes, so it suits brand-new skills and learners who get upset by errors. The risk: staying at one level longer than they need.
- Least-to-most
- Give the instruction and wait a few seconds. Nothing, or a mistake? Give the smallest help, then more, until it’s right. It suits a learner who can already do part of the skill. The risk: more mistakes on the way.
- Time delay
- At first the help comes at the same moment as the instruction, so they can’t get it wrong. Then you wait a set few seconds before helping, so they can answer first. It suits answers and labels (“What’s this?”), and it’s easy for every adult to run the same way.
Worked example
Leo and the zipper, twelve tries.
His team picks most-to-least with the rule above: two correct in a row, drop a level; two misses in a row, go back up one. One practice, twelve tries:
| Try | Help | Zipped? | The rule says |
|---|---|---|---|
| 1 | Full physical | Yes | |
| 2 | Full physical | Yes | Two in a row: drop a level |
| 3 | Partial physical | Yes | |
| 4 | Partial physical | Yes | Two in a row: drop a level |
| 5 | Model | No | One miss: stay |
| 6 | Model | Yes | |
| 7 | Model | Yes | Two in a row: drop a level |
| 8 | Gesture | Yes | |
| 9 | Gesture | Yes | Two in a row: drop a level |
| 10 | Alone | Yes | |
| 11 | Alone | Yes | |
| 12 | Alone | Yes |
Mistakes to avoid
Ways help turns into dependence.
- Helping before they’ve had a chance. Count the seconds; the wait is part of the plan.
- Saying the instruction again and again. The repeats become the prompt. Say it once, then help.
- Writing a helped try down as “alone.” Only a try with no help at all counts.
- Accidental prompts: looking at the right answer, a hopeful tone, a hand hovering near the zipper.
- Fading by feel. Four adults with four ideas of “ready” stall a skill. Write the rule.
- The same help level for weeks. If the codes aren’t moving, change the plan, not the child.
Try it
One question, then the answer.
A made-up try: you say “Hang up your coat,” wait three seconds, nothing happens, so you point at the hook, and she hangs it up. Which method is this, and what do you write down for the try?
Show the answer, and why
Least-to-most, and you write G for gesture, not I. You gave her a chance first, then the smallest help that worked. The try was correct, but with a point, so it doesn’t count as alone. Writing it down as I would make the help look faded before it is.
Something to keep
Prompt fading plan.
One page per skill. Fill in the top before the first practice, so every adult helps the same way.
DRAGEN Academy · Prompt fading plan · dragen.cloud
| Skill | What “alone” looks like (a stranger could check it) |
|---|---|
| Help, most to least | Code | What it looks like for this skill |
|---|---|---|
| Full physical | FP | |
| Partial physical | PP | |
| Model | M | |
| Gesture | G | |
| Spoken hint | V | |
| Alone | I | No help at all |
| Method (circle): most-to-least · least-to-most · time delay of ___ seconds |
|---|
| Drop a level when: |
| Go back up when: |
| Try | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Help code | ||||||||||
| Correct? |
Alone today: ____ of 10 · Start tomorrow at: ____
Print shows only the plan, in black on white.
Where DRAGEN helps
A second pair of eyes.
Writing the plan is the easy part. Fading on schedule, across every adult in a child’s day, is the hard part.
Source
Where this comes from.
Cooper, Heron & Heward, Applied Behavior Analysis (3rd ed., 2020), the chapter on stimulus control: response prompts, most-to-least, least-to-most and time delay. Libby, Weiss, Bancroft & Ahearn (2008), Behavior Analysis in Practice, 1(1), 37–43: most-to-least and least-to-most prompting compared.
Examples on this page are made up. They contain no client, student or family information. This lesson teaches a method; it does not replace your BCBA, your program, or your payer’s written rules.